Theory of

Change

It is important to actively include citizens in the governing of their nations. By leveraging technology and using game- and team-based learning, students are both incentivized and empowered to become active citizens through creating social infrastructure in their communities.

 

The Problem

 

 
 

In our contemporary global landscape, there is a dearth of civic engagement in society.International democracies and governing organizations are now tasked with addressing this dilemma, which has become so significant that the consequences of waning global citizenship are reflected in the UN Sustainable Development Goals.

The lack of civic participation globally has in part led to inaccessible and ineffective social justice and a deficit in peaceful and inclusive societies, as noted in SDG 16. Specifically, there is a need for “effective, accountable, and transparent institutions at all levels” thereby ensuring access to and use of non-discriminatory laws that protects the rights of citizens. Without civic engagement, citizens are neither informed nor empowered enough to protect their rights within their respective governments.

 
 
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Facts

 

31%

Of young people aged (18 - 29) voted in the 2018 midterm elections, according to the Center for Information and Research on Civic Learning and Engagement.

50%

Of the world’s population is on the internet including 70% of young people. It is crucial that young people know how to utilize digital learning platforms like Local.

23%

Of eighth grade students scored at or above proficiency in civics, according to a study from the National Assessment of Educational Progress.



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A LOCAL SOLUTION

 

 
 

To address global issue of civic disengagement, our proposed solution is Local. Local serves as a digital learning platform for youth civic engagement. The embedded civics resources will provide the commonly-missing civics education that students need while pairing their learning with community involvement through strategic partnerships with local organizations. The more students interact with their communities, the more social impact they generate.

By leveraging technology and using game- and team-based learning, students are both incentivized and empowered to become active citizens through creating social infrastructure in their communities. As students become active citizens in their communities, they gain functional skills necessary for youth development. Improvement in skills generation is the direct result of generating their own social impact, as young people can learn interpersonal skills such as communication, teamwork, leadership, and problem-solving from contributing to their communities. An outcome of tantamount importance is improved educational attainment. Local can revitalize students’ interest in learning in a myriad of ways, through gamification, incentivization, or simply introducing new ways of learning through educational technology, all of which increase the odds of reaching academic milestones.

 
 
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